Diablo Immortal

The launch campaign for Diablo Immortal centered on the idea of Hell as an escape from everyday monotony. A series of films showed portals opening in mundane or uncomfortable daily situations, such as a Monday morning commute, disrupting reality with dark, unexpected moments. As Art Director and Motion Designer, I helped shape the visual concept and execution across the films, including designing a portal to Hell.

Selected Works

adidas TerrexProject type
Diablo ImmortalProject type
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